Can infernape learn earthquake




















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Trending Questions. What is the fourth element of the periodic table of elements? Still have questions? Find more answers. Previously Viewed. It may also make the targets flinch. TM84 Poison Jab 80 20 30 The target is stabbed with a tentacle or arm steeped in poison.

It may also poison the target. TM86 Grass Knot?? The heavier the target, the greater the damage. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. It may also lower the target's Defense stat. Its added effects vary depending on the user's environment. Hitting a target raises the Attack stat. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw.

It can also be used to cut down thin trees. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. Blaze Kick 85 90 10 10 Details The user launches a kick that lands a critical hit more easily.

Double Kick 30 30 -- Details The target is quickly kicked twice in succession using both feet. Encore -- 5 -- Details The user compels the target to keep using only the move it last used for three turns. Fake Out 40 10 Details An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. Fire Punch 75 15 10 Details The target is punched with a fiery fist. Focus Energy -- -- 30 -- Details The user takes a deep breath and focuses so that critical hits land more easily.

Focus Punch 20 -- Details The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. Heat Wave 95 90 10 10 Details The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. Helping Hand -- -- 20 -- Details The user assists an ally by boosting the power of its attack.

Quick Guard -- -- 15 -- Details The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. Submission 80 80 25 -- Details The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. Thunder Punch 75 15 10 Details The target is punched with an electrified fist.

It may also leave the target with paralysis. The user must rest on the next turn, however. When used with its Grass equivalent, its damage increases into a vast sea of fire. Dual Chop 40 90 15 -- The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Fire Punch 75 15 10 The target is punched with a fiery fist. Focus Punch 20 -- The user focuses its mind before launching a punch. Gunk Shot 80 5 30 The user shoots filthy garbage at the target to attack. Heat Wave 95 90 10 10 The user attacks by exhaling hot breath on the opposing team. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of its attack. Iron Tail 75 15 30 The target is slammed with a steel-hard tail.

Low Kick?? It inflicts greater damage on heavier targets. Role Play -- -- 10 -- The user mimics the target completely, copying the target's natural Ability. Snore 50 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the opponent's team.

The trap hurts opponents that switch into battle. Thunder Punch 75 15 10 The target is punched with an electrified fist. Slack Off -- -- 10 -- Lv. Nasty Plot -- -- 20 -- Lv. It sharply raises the user's Sp. Facade 70 20 -- Lv. Flamethrower 90 15 10 Lv. Atk stats increase. Natural Gift?? The Berry determines its type and power. This move always goes first. This attack never misses. It becomes stronger each time it hits. It may also make the target flinch. Attack Sp.

Its crown of fire is indicative of its fiery nature. It tosses its enemies around with agility. The user cloaks itself in fire and charges at the target. The opposing team gains an intimidating leer with sharp eyes. The target is attacked with small flames. The target is taunted into a rage that allows it to use only attack moves for three turns. The user throws a punch at blinding speed. The target is raked with sharp claws or scythes for two to five times in quick succession.

An attack that hits a target using Protect or Detect. Its crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness. Monferno Level up, starting at level Infernape Level up, starting at level Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Power increases against targets with more raised stats, up to a maximum of Prevents the target from fleeing and inflicts damage for turns. Raises the user's Special Attack and Special Defense by one stage. Inflicts twice the damage the user received from the last physical hit it took.

Forces the target to repeat its last used move every turn for 2 to 6 turns.



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